Game Designer

Untitled Star Wars CCG

An upcoming digital collectible card game

Although public details are currently limited, I can reveal that I’m currently doing design work for CCG Lab’s upcoming Star Wars game.
I have experience in card and card engine design as well as working with established IPs.

Announcement
Star Wars CCG cover

Move It!

“Move It!” is a timed 2D puzzle platformer where the player is the platform, guiding an object to goals through perilous terrain.

Move It Screenshot

Team Size: 5 people
Length: 3 months
My Roles: Team Captain, Level Designer, Programmer
- Created for the USC Games graduate course: "Advanced Mobile Devices and Game Consoles"
- View the Move It page for more information on the process and links to the playable build and a GDD.

See more

Epic Spell Wars of The Battle Wizards: Annihilageddon 3 – Satanic Panic (2024)

In the 3rd installment of the Annihilageddon series, players battle each other yet again, with the twist that one of them has become Satan.

Annihilageddon 3 cover

For Annihilageddon 3, I worked on early stage ideation and physical prototyping, producing a published deck-building game sold in stores and online.
After assisting with the previous Annihilageddon expansion, I was much more involved with this game, contribution to the design of core mechanics and the Satan idea.

Store page

DC Deck-Building Game: Injustice (2023)

In this action-packed entry in the DC Deck-Building Game series, players land devastating blows and defend against their opponents’ strikes.

DC Deck-Building Game: Injustice cover

I conducted mid-stage review of external playtesting feedback and provided subsequent design response and iteration.
I helped balance the charge meter mechanic, a new addition to this expansion.

Store page

Epic Spell Wars of the Battle Wizards: ANNIHILAGEDDON 2 — XTREME NACHO LEGENDS (2022)

In the 2nd installment of the Annihilageddon series, players collect nachos and defeat enemies all while gaining victory points.

Annihilageddon 2 cover

I conducted late-stage playtesting and assisted with balance adjustments.
I helped do final balance adjustments to the game's Legendary cards.

Store page